This week I returned to Photoshop after not using it for a while, and with my newly trained(ish) eye for user interface, I realised how well Photoshop has been created. However, this doesn't mean that it is globally accessible for everyone to grasp. For fresh eyes, Photoshop is a confusing collection for rectanges and buttons, rendering them confused, not knowing where to begin. However, for a user who is familiar to how it works, it is a fantastic application with almost endless possibilities. This is where it becomes difficult. Gauging whether or not if its user interface is good or not. And to be honest I am going to but it neatly in the middle, where it is an absolutely useless interface for a beginner, but a perfectly working piece of art when used by an experienced user.
Blog where I'll be posting all of my work from Software in the Global Market! Has fun. Stay safe!
Wednesday, 11 March 2015
Thursday, 5 March 2015
Week 7 Interactions
This week, I had a poor user interface experience, however I've had it for a while, but this week was the first time I have consciously noticed it.
It is within a game called Destiny, a fun enough game, however the home screen is not desirable, upon opening the game it cuts to your character's spaceship, bobbing gently in space. You can then open up a map of the solar system and travel through out the planets. The first problem comes from the entire navigation while in this phase, it is all done by dragging your cursor towards any of the links, then clicking on them in that manner. This would be fine on a computer, however Destiny is a console exclusive and so, this is quite a step back in the efficiency of navigation which is in almost every game, and in my opinion is done better in every other game!
The Second point is the utter uselessness of the entire 'bobbing in space' phase, for other than navigation, there is no reason for it! If you want to buy, sell, store or any other such activity in this game you have to visit 'The Tower', which is all well and good, but why can't the player navigation between there and missions, rather than waiting for a loading screen to get them into space, just so they can start up another loading screen to getting into the actual mission Essentially this part of the game acts as a useless middle man, one of which most people in the community would like to see it been gotten rid of.
It is within a game called Destiny, a fun enough game, however the home screen is not desirable, upon opening the game it cuts to your character's spaceship, bobbing gently in space. You can then open up a map of the solar system and travel through out the planets. The first problem comes from the entire navigation while in this phase, it is all done by dragging your cursor towards any of the links, then clicking on them in that manner. This would be fine on a computer, however Destiny is a console exclusive and so, this is quite a step back in the efficiency of navigation which is in almost every game, and in my opinion is done better in every other game!
The Second point is the utter uselessness of the entire 'bobbing in space' phase, for other than navigation, there is no reason for it! If you want to buy, sell, store or any other such activity in this game you have to visit 'The Tower', which is all well and good, but why can't the player navigation between there and missions, rather than waiting for a loading screen to get them into space, just so they can start up another loading screen to getting into the actual mission Essentially this part of the game acts as a useless middle man, one of which most people in the community would like to see it been gotten rid of.
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